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Second Life

Mar - 31 - 2006
Nicole C. Engard

At CIL last week one of the presenters (I can’t remember which) mentioned Second Life. Don’t know what that is? Well it’s a massively multi-player online role-playing game – but it’s not like the others. There are no adventures, there are no dragons to slay or ogres to fight – there is only a virtual life to live.

I was actually a member of the Second Life beta test back in 2003 (I think). My husband and I would sit for hours at our computers and play together. We built a house and made online friends – we even set up our own little store. Back then things were different though – back then we only had Second Life dollars to play with – not now apparenly people are playing with real money – up to $1000 a month in real money!

What does this have to do with libraries? I’m not sure – I guess we’re supposed to join in the fun and create a virtual library on Second Life in order to advertise ourselves – but $1000 a month is more than I think we need to spend.

Why are people spending so much? Apparently they are paying for virtual land. I’m not sure if they’re making money off of that land – but I only pay a little more than that for my actual mortgage!

What brought this up? Well I keep reading about how Linden Lab – the creators of Second Life have scored $11 million in funding – and I wanted to do a little research to find out why they were able to get funding for a game – and it looks like the reason is because of how much people are spending to play this game.

One Response so far.

  1. [...] A little while ago I posted about how I wasn’t sure how Second Life could be used by libraries – apparently OPAL and the Alliance Library System have come up with a way: Alliance Library System and OPAL (Online Programming for All Libraries) are pleased to announce that selected OPAL programs will soon be offered in the online virtual reality game Second Life. Book discussions, training sessions, and other programs will be offered to current virtual residents. The goal of the project is to promote the real library and online library services to adults who might not otherwise use the library. [...]


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