What I Learned Today…

Web 2.0 and programming tips from a library technology enthusiast, What I Learned Today… covers blogs, rss, wikis and more as they relate to libraries.

Second Life

March 31st, 2006

At CIL last week one of the presenters (I can’t remember which) mentioned Second Life. Don’t know what that is? Well it’s a massively multi-player online role-playing game – but it’s not like the others. There are no adventures, there are no dragons to slay or ogres to fight – there is only a virtual life to live.

I was actually a member of the Second Life beta test back in 2003 (I think). My husband and I would sit for hours at our computers and play together. We built a house and made online friends – we even set up our own little store. Back then things were different though – back then we only had Second Life dollars to play with – not now apparenly people are playing with real money – up to $1000 a month in real money!

What does this have to do with libraries? I’m not sure – I guess we’re supposed to join in the fun and create a virtual library on Second Life in order to advertise ourselves – but $1000 a month is more than I think we need to spend.

Why are people spending so much? Apparently they are paying for virtual land. I’m not sure if they’re making money off of that land – but I only pay a little more than that for my actual mortgage!

What brought this up? Well I keep reading about how Linden Lab – the creators of Second Life have scored $11 million in funding – and I wanted to do a little research to find out why they were able to get funding for a game – and it looks like the reason is because of how much people are spending to play this game.